PENERAPAN MODEL GAME BASED LEARNING MENGGUNAKAN MEDIA WORDWALL UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS 1 SD

Fikriyah, Zahra Nabila (2026) PENERAPAN MODEL GAME BASED LEARNING MENGGUNAKAN MEDIA WORDWALL UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS 1 SD. Sarjana (S1) thesis, Universitas Muhammadiyah Indonesia.

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Abstract

Name : Zahra Nabila Fikriyah NPM : 41182109220019 Study Program : Elementary School Teacher Education Title : The Implementation of the Game Based Learning Model Using Wordwall Media to Improve the Early Reading Skills of Grade I Elementary School Students Beginning reading skills are fundamental competencies that must be mastered by first-grade elementary school students as the foundation for learning at higher educational levels. Based on the preliminary observations conducted in Class I A of SDN Perwira III Bekasi City, several students experienced difficulties in recognizing letters, reading syllables, reading simple words, reading simple sentences, and reading fluently. These conditions resulted in students' beginning reading achievement not meeting the minimum mastery criteria established by the school. This study aimed to improve students' beginning reading skills through the implementation of the Game Based Learning model assisted by Wordwall media. This study employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, which consists of four stages: planning, action, observation, and reflection. The research was conducted in two cycles, with each cycle consisting of three meetings. The participants were 30 first-grade students of SDN Perwira III Bekasi City. Data were collected through observation, beginning reading tests, and documentation. The collected data were analyzed using descriptive quantitative and qualitative techniques to identify improvements in students' beginning reading skills after the implementation of the Game Based Learning model assisted by Wordwall. The research results indicate that the implementation of the Game-Based Learning model using Wordwall media improved students' early reading skills. The percentage of learning mastery rose from 36.67% in the initial test to 60% in Cycle I (an increase of 23.33%), and subsequently to 90% in Cycle II (an increase of 30% from Cycle I). Overall, learning mastery increased by 53.33% from the initial test to Cycle II, thereby surpassing the research success indicator—namely, that at least 80% of students achieve a score of ≥80. Keywords: Game Based Learning, Wordwall, Beginning Reading.

Item Type: Thesis (TA, Skripsi, Tesis, Disertasi) (Sarjana (S1))
Contributors/Dosen Pembimbing,NIDN Dosen bisa diakses di LINK https://bit.ly/NIDNdosenunismabekasi:
ContributionContributors / Dosen PembimbingNIDN
UNSPECIFIEDSugiharti, Rini Endah0411097804
Keywords / Kata Kunci: Keywords: Game Based Learning, Wordwall, Beginning Reading.
Subjects: Penelitian Tindakan Kelas
Pendidikan
Faculty: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar S1
Depositing User: MS ZAHRA NABILA FIKRIYAH
Date Deposited: 03 Aug 2026 09:11
Last Modified: 03 Aug 2026 09:11
URI: http://repository.unismabekasi.ac.id/id/eprint/10303

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