HUBUNGAN KEBIASAAN BERMAIN GAME ONLINE TERHADAP TINGKAT PERKEMBANGAN MOTIVASI BELAJAR AGAMA ISLAM REMAJA KAMPUNG KEDUNG GEDE

Kurniawan, Iqbal Aditiya (2023) HUBUNGAN KEBIASAAN BERMAIN GAME ONLINE TERHADAP TINGKAT PERKEMBANGAN MOTIVASI BELAJAR AGAMA ISLAM REMAJA KAMPUNG KEDUNG GEDE. Sarjana (S1) thesis, Universitas Islam "45" Bekasi.

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Abstract

ABSTRACT Name: Iqbal Aditiya Kurniawan NPM: 41182911180052 Faculty/Prodi: Islamic Religion/Islamic Religious Education Title: The Relationship between Online Game Playing Habits and the Level of Development of Islamic Learning Motivation for Adolescents in Kedung Gede Village Thesis thickness: 120 pages Supervisor: Dr. Acep Mulyadi M.Pd Keywords: Online Games, and Learning Motivation Data published by a website called Internetworldstats internet users in Indonesia reached 212.35 million people in March 2021. With this number, Indonesia is in third place with the most internet users in Asia. Sandi Negara College with Yahoo! Conducting research where the results of the research itself produced data that teenagers aged 15-19 years dominate internet users in Indonesia with 64% and this value will continue to increase due to the continued development of technology which can make it easier for every individual to access social media. This research uses a quantitative method which focuses on the problem of the habit of playing online games on the level of development of teenagers' Islamic learning motivation. The aim of this research is to examine whether there is an influence between the habit of playing online games on the decline in motivation to learn about Islam among teenagers in the village of Kedung Gede Rt 002/Rw 015. From calculating the normality of the data, variable X and variable Y have normal data results. The homogeneity of the data that has been studied also produces homogeneous results with the conclusion, X²count < X²table. The coefficient of determination from this research produces a value of 0.128x100% = 12.8%. Then, from the correlation calculation results, r= 0.358 is included in the low category. Then the results of the analysis obtained a correlation value of r = 0.358 and then the significance was calculated that tcount 2.172 > ttable 2.048, thus tcount > ttable, then the correlation of variable From calculations that have been proven with existing data, the researcher concludes that the relationship between the habit of playing online games and the decreased learning motivation of teenagers in Kedung Gede Village Rt002/Rw015 has a positive value or that variable X influences variable Y. Keywords: Online Games, Education, Learning Motivation

Item Type: Thesis (TA, Skripsi, Tesis, Disertasi) (Sarjana (S1))
Contributors/Dosen Pembimbing,NIDN Dosen bisa diakses di LINK https://bit.ly/NIDNdosenunismabekasi:
ContributionContributors / Dosen PembimbingNIDN
UNSPECIFIEDMulyadi, Acep04-050668-03
Keywords / Kata Kunci: Game Online, Pendidikan, Motivasi Belajar
Subjects: Pendidikan
Pendidikan Agama Islam
Pendidikan Umum dan Karakter
Faculty: Fakultas Agama Islam > Pendidikan Agama Islam S1
Depositing User: Mr. Iqbal Kurniawan
Date Deposited: 20 Feb 2024 06:46
Last Modified: 20 Feb 2024 06:46
URI: http://repository.unismabekasi.ac.id/id/eprint/5029

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